Kingdom Hearts Chain Of Memories Scan Ita

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Part One covers Traverse Town, Agrabah, Olympus Coliseum, and Monstro. Note that the rooms are randomly generated, so general directions will be given instead. Traverse Town Start out with a keystroke to the door, then use the card to pop it open. After saving, strike the barrel for a card, then take on the Heartless for a card so Sora can leave the room through the remaining door. In the following room, grab a card from an enemy, then go after the crown door, using that card as well as the Key Card to open the passage inside to find some old friends. Back into the previous room, get a card to open the next door, then grab another card in that room, followed by opening the crown door to find Leon, Aerith, and Yuffie once more to get the Key of Truth.

Head on through the remaining door in the previous area, then use the Key of truth and a second card to find a humungous Heartless! Boss: Guard Armor Guard Armor is a large, armored enemy who tries to take down Sora with kicks, punches, and shockwaves from slamming the ground. Avoid these attacks (jumping when the shockwave attack is attempted) while moving Sora in close to swing at the foe with keystrokes, also summoning Donald, Goofy, and Simba (if the card is in the deck). If a green Mickey card falls down during the fight, snag it and then use it to cause the Guard Armor to crumple into small scrap piles for a few seconds, leaving it open to Sora's attacks. Keep up the attacks to scrap the Guard Armor permanently, opening the way forward. Boss: Axel Axel will be the next test, so watch out for his sleights, as he likes to combine his cards into a fire wall (make use of a 0 Card to break the attack) as well as using his weapons. Try to track him down, as he likes to teleport, making use of your own sleights and cards to knock him down for the count, gaining some world cards as well as a fire card.

Agrabah Choose Agrabah, taking on the Heartless that accost Aladdin, then look for the crown door that uses the Key of Beginnings to obtain the Key of Guidance. Now back in the previous room, move through the regular door that is unopened to fight more Heartless en route to a door on the left side of the room. Open the crown door with the key of Guidance and 15 points in Blue Cards, then take the Heartless out that are after Jasmine. With the Key of Truth in hand, Sora must backtrack to the first room of the area, passing through the crown door that remains closed, confronting Jafar as he wishes to be an all powerful genie! Boss: Jafar Jafar has three main attacks:. Jafar will scour the platforms with a ray of fire. How to program casio se-s800. He will slam the platform in front of him, sending out a shockwave.

Kingdom Hearts: Chain of Memories - manga [Shiro Amano] on Amazon.com. *FREE* shipping on qualifying offers. The ultra-popular worlds of Disney and Final Fantasy. In Kingdom Hearts, Scan is a support. While Scan is not available as an ability in Kingdom Hearts Chain of Memories and Kingdom Hearts Re:Chain of Memories.

Jafar will submerge in the lava, emerging to throw a giant lava ball that will splatter into small pieces of rock. The first and third attacks can be dodged with a quick roll, while the second attack is dependent upon Sora jumping off the ground to avoid the shockwave. Jafar is invincible, so attacking him will not result in any damage. Instead, go after his partner in crime Iago, who flies high above the floor with the Magic Lamp in hand, attacking the Lamp to beat Jafar. To make this task easier, grab any Mickey Cards that fall into play, as they will temporarily cause Jafar to stop attacking while slowing Iago down considerably (try to do this when one of the platforms is raised to the highest elevation). Take the Genie card and move on to the next area.

Wonderland Wonderland is next, so move Sora through the first room to the next area to find the non-crown door, which Sora should pass through. Once again head past the crown door to move through another regular door, then repeat the process once more (ignoring the crown door again) to enter a room where a crown door lies that Sora must visit, at the cost of a 5 and 7 value card as well as the Key of Beginnings (also hit the treasure chest to snag a Time Card). After a brief conversation, the Card Guards will attack Sora, so take them down with usual tactics, winning a Card Soldier card as well as the Key of Guidance. Backtrack to the second room (pictured above on the left) to use the Key of Guidance on the crown door to find Alice and obtain the Key of Truth.

Now Sora has to head back through a couple rooms (pictured above on the right) to get to the crown door to use the Key of Truth to find the true memory culprit! Boss: Trickmaster The Trickmaster can throw fireballs, hit Sora with his torches, a shockwave attack, and a defensive blockage with his torches, which prevents attacks as well allows him to counter-attack any aggressive move you make. If a Mickey Card appears, grab it and then use it to cause a table to appear, making it easier to attack. To win, simply wait with a high level card, use it as he begins to attack (countering his attacks, stuns him momentarily), and then use Keystroke three hit combos to wear the tall beast down. Grab the Trickmaster card, then head up to the next area. Olympus Coliseum Next up is the Olympus Coliseum, so take the Key of Beginnings and use the only door in the first room to enter a second area where Sora will again pass through the only door.

Sora

The third room has three other doors, so take the one leading northwest to find the crown door for the Key of Beginnings, but the need for a card that is of 8 or 9 in value to gain entry. With the Key of Guidance in hand, head back to the room with four doors, using the Key of Guidance and any other card to enter the next area to find Cloud, who will challenge Sora to battle! Boss: Cloud Break Cloud's cards (making use of 0 cards to block his combo attacks) while waiting for an opening (try to get after him when he is refilling his card deck, also using this time to implement Healing cards to counter the damage Cloud deals).

Also note that he has no long range attacks, so sitting out of range while he wastes his cards is an excellent method for making him need to refill his deck constantly. Sora will obtain a Hi-Potion card and the Key to Truth for being victorious.

Kingdom Hearts Re Chain Of

Move Sora back into the four door room, this time moving through the northeast door to find a new room containing the Key to Truth crown door, which will reveal Hades as the mastermind to everyone! Boss: Hades Hades can shoot fireballs from his fingers (short ranged attacks), card combo to speed himself up (turns red), throw huge fireballs (dodge or break with a 0 card), and he can use a fiery rake of his hands (close range attack). To defeat the lord of the underworld, Sora will need to be patient, trying to get attacks in during Hades deck refills, which is an excellent time to also heal himself.

Try to avoid his attacks while watching his card stock dwindle, at which point Sora must get close to land some hits as Hades can refill his deck with incredible speed. By waiting for the evil lord to waste the majority of his deck, Sora can then attack him with little difficulty, grabbing a Hades card as well as a Cloud card for the victory! Monstro Next stop is Monstro, so with the Key of Beginnings in hand, head through the doors and rooms in the picture above (on the left) to reach a crown door that requires the Key of Beginnings and 20 total card points to open, acquiring the Key of Guidance.

Head back through two rooms to reach the next crown door, using the Key of Guidance in conjunction with a 5 card as well as a red card to find a fight! Boss: Parasite Cage The Parasite Cage uses poisonous attacks to hurt Sora, so have Heals on hand to cure that.

To avoid being poisoned, stay out of the liquid below the moving islands and avoid the nasty breath from the enemy, all the while landing physical keystrokes to hurt the fiend. When the Parasite Cage brings one of it's appendages down, jump to a new platform to avoid the damage. Also make use of the Mickey Card if possible, as it will neutralize the poison on the floor, allowing free movement over the area for a limited time. The Key to Truth is now in Sora's hands, so move left into room one, then move up through two rooms and then right.

Memories

Now Sora will be in the crown door room for the Key to Truth, so use a 0 card and the Key to Truth to find a bunch of Heartless! Take these guys on, continually attacking them, as it will enrage Monstro.

Keep up the attacks (before entering the room, change the deck into all physical attacks while removing slow magic spells), finishing the meter to win a Dumbo Summon card! If the fight ends and Monstro has not spit out the trio, then try again and best the enemy in faster time than before.

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